The Public History class continues to explore the intersection of game design, historical content, and education. Our second round of game design included not just game mechanics, but the games had to illustrate or incorporate a real-world theme.
The students came up with two games. Black Gold is a resource management and territory occupation game with an eurogame feel that used the theme of competing oil companies.
The other team built a game to explain the college experience. Players had to advance through four years of college. Here is a classic example of taking a theme and then finding the mechanics. Both games worked in play testing today.
Plus, we now have meeples in the class!
Our next challenge is incorporating the Civil War themes from the 154th into a game and we're looking taking the first steps toward seeing how this plays out in the digital world with Gameblox and Minecraft.